Kampagnen |
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EEdO DID IdF DT LVW Freiheit WdN DZdF SchwS DHvT DAW DS DGzB UbS - TFGE |
Era |
S ZdH - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
The Arif are made up of the more defensive minded Amir veterans. They have become very skilled in using their shield to tire and stun their enemies.
Vorherige Stufe: | Amir |
---|---|
Nächste Stufe: | Immortal |
Kosten: | 38 |
LP: | 56 |
Bewegungskosten: | 5 |
EP: | 86 |
Level: | 2 |
Tag-/Nachteinfluss: | redlich |
ID | BM Kalifa Arif |
Fertigkeiten: |
spear Stich | 12 - 2 Nahkampf | ||
long sword Klinge | 8 - 3 Nahkampf | Schießkunst | |
shield bash Wucht | 10 - 1 Nahkampf | verlangsamen |
Resistenzen: | |
---|---|
Klinge | 30% |
Stich | 30% |
Wucht | 10% |
Feuer | 0% |
Kälte | 0% |
Arkan | 20% |
Gelände | Bewegungskosten | Verteidigung |
---|---|---|
Berge | 4 | 40% |
Burg | 1 | 60% |
Dorf | 1 | 60% |
Flachland | 1 | 40% |
Gefroren | 3 | 20% |
Höhle | 2 | 40% |
Hügel | 2 | 60% |
Küstennahes Riff | - | 0% |
Pilzhain | 2 | 50% |
Sand | 1 | 50% |
Seichtes Wasser | 2 | 20% |
Sumpf | 2 | 30% |
Tiefes Wasser | 100 | 10% |
Unbegehbar | 100 | 0% |
Unpassierbar | 100 | 0% |
Wald | 2 | 40% |